Power-up cards are consumables that you can equip before entering each battle, providing you with an item to be used during the match for strategy and bonus advantages. You can equip up to 3 power-ups, which can be done at the "Battle" customization section.
To equip a power-up, you must own a tank of the same tier or above. If you want to use a Tier 5 power-up, for example, you must own a Tier 5 or higher tank. Once you unlock a new tank tier, power-ups of that same tier will become available in crate rewards throughout the game.
You only consume the power-up by using it in battle, and the item will automatically become available again if you have another one in your inventory at the start of the next one. You can use two or even three of the same power-ups in each battle, provided that you have at least 2 or 3 them in your inventory before the match.
Some power-ups are harder to acquire, as they have different rarities: Common, Rare, and Legendary. Here is a full list of them:
Tier 1 power-ups
- Reactive Armor - Activate a 15 seconds 50% protection shield
- Damage Area - Spawn a 15m radius area that increases the damage of all allied tanks for 15 seconds
- Nitro - Greatly increase the tank's speed for 10 seconds
- Shield - Activate a 10 seconds full protection shield
- Sabot Shell - A modified ammunition mechanism that increases the damage by 25% for 30 seconds
- Airstrike - Call in an airstrike on a 25m radius area
Tier 2 power-ups
- UAV - Shows the position of every enemy for 30 seconds
- Instant Repair - Instantly repair 50% of the tank's armor
- Repair Area - Spawn a 15m radius area that repairs the armor of allied tanks for 15 seconds
- Antitank - Deploys a turret with a 30m range, for 15 seconds (39% base damage per second)
- Reload Area - Spawn a 15m radius area that increases the reload speed of allied tanks for 20 seconds
- Chopper - Call in a chopper to patrol a 20m radius area for 10 seconds
Tier 3 power-ups
- Reactive Armor 2 - Activate a 25 seconds 50% protection shield
- Damage Area 2 - Spawn a 20m radius area that increases the damage of all allied tanks for 25 seconds
- Nitro 2 - Greatly increase the tank's speed for 20 seconds
- Shield 2 - Activate a 15 seconds full protection shield
- EMP - Disable all enemies' minimaps for 30 seconds
- Airstrike 2 - Call in an airstrike on a 35m radius area
Tier 4 power-ups
- UAV 2 - Shows the position of every enemy for 60 seconds
- Instant Repair 2 - Instantly repair 100% of the tank's armor
- Repair Area 2 - Spawn a 20m radius area that repairs the armor of allied tanks for 20 seconds
- Antitank 2 - Deploys a turret with a 35m range, for 20 seconds (39% base damage per second)
- Sabot Shell 2 - A modified ammunition mechanism that increases the damage by 40% for 30 seconds
- Chopper 2 - Call in a chopper to patrol a 30m radius area for 20 seconds
Tier 5 power-ups
- Reactive Armor 3 - Activate a 35 seconds 50% protection shield
- Damage Area 3 - Spawn a 25m radius area that increases the damage of all allied tanks for 40 seconds
- Nitro 3 - Greatly increase the tank's speed for 40 seconds
- Shield 3 - Activate a 20 seconds full protection shield
- Reload Area 2 - Spawn a 20m radius area that increases the reload speed of allied tanks for 40 seconds
- Missile Storm - Call in a heat-seeking missile storm to cause damage to all enemies on the field
Tier 6 power-ups
- Supply Box - A random supply box dropped on top of your tank
- Seeker - A mini tank carrying explosives to blow up your nearest enemy
- Repair Area 3 - Spawn a 25m radius area that repairs the armor of allied tanks for 25 seconds
- Team Repair - Instantly repair 50% of all your tanks' armor in your team
- Reload Area 3 - Spawn a 25m radius area that increases the reload speed of allied tanks for 60 seconds
- Drone - Deploy a companion drone for 30s. It attacks your nearest enemy with 333% base damage per second
Tier 7 power-ups
- Instant Repair 3 - Instantly repair 100% of the tank's armor and removes burning
- Seeker 2 - A mini tank carrying explosives to cause a large amount of damage in a small area
- X-Ray Vision - Highlight enemy tanks even when cloaked or behind walls for 30 seconds
- Team Repair 2 - Instantly repair 75% of the tank's armor for you and all tanks in your team
- Cloak - Hides the tank from pure sight for 30 seconds
- Missile Storm 2 - Call in a heat-seeking missile storm to cause a large amount of damage to all enemies on the field
Tier 8 power-ups
- High Performance Fuel - Increases tank speed slightly for a long duration
- Seeker 3 - A mini tank carrying explosives to cause a large amount of damage in a medium area
- Long Lasting Shield - A long-lasting shield that blocks most of the damage, but has its duration decreased significantly with each absorbed hit
- Airstrike 3 - Call in an airstrike on a 42m radius area
- Chopper 3 - Call in a chopper to patrol a 36m radius area for 30 seconds
- Drone 2 - Deploy a companion drone for 35s. It attacks your nearest enemy with 333% base damage per second
Tier 9 power-ups
- Mine - Plant a proximity anti-tank mine, capable of dealing 600% base damage to a 9m radius area
- Antitank 3 - Deploys a turret with a 25m range, for 60 seconds (39% base damage per second)
- Cloak 2 - Conceals your tank for 10s, adding another 10s for each while active (stacks up to 60s)
- Drone 3 - Deploy a companion drone for 45s. It attacks your nearest enemy with 223% base damage per second
- Sabot Shell 3 - A modified ammunition mechanism that increases the damage by 60% for 15 seconds
- Napalm - An airstrike deals 200% on impact and burns the area (10% base damage over 12 seconds)